

Slider notes in GH5, Band Hero, and GH WOR. For example, if a red and yellow chord is about to be played, and the red and yellow fret buttons are pressed, but the green fret button is also pressed, the chord will not be played. High Note Override does not apply when playing a chord. Only the highest note will be played in these instances, a method called "High Note Override." For example, if a green sustain is played, and the red fret button is pressed, the sustain will be dropped. As a result, the guitarist won't need to worry with the notes closer to the headstock of the guitar.

When multiple frets are pressed, the strings only vibrate at the fret closest to the body of the guitar, also known as, the highest note. As such, the fret button won't make a noise until the guitarist strums, causing the strings to vibrate. Here's how they work: pressing a fret button is just like pressing all 6 strings on the neck of a guitar. Hammer-ons will begin from a lower note to a higher note and pull-offs will begin on a higher note to a lower note. The energy from this note will be passed on to the others. To start a HOPO sequence the first basic note before the HOPOs must be hit. HOPOs appear as regular notes except with light-colored tops. The concept of HOPOs is to strum one note and play other notes by simply pressing the necessary buttons therefore hammering on or pulling off. Hammer-ons and Pull-offs (HOPOs) are types of notes used mainly for advanced players hence they are not as common as they are in hard and expert difficulties.

Hammer-ons and Pull-offs Įxamples of Hammer On and Pull-Off sequences in GH3.
